| Description: |
I got tired of waiting for the day when UBIsoft releases the 1.6 SDK to the community (read: never). So, I decided to invest a little time and effort and make my own 1.6 SDK. Well, many hours later, here we are, with the first ever release of a working 1.6 Software Development Kit!
This is a true Software Development Kit; I'm not just giving people a bunch of source code files and expecting them to know how to set up their game to compile. This SDK comes ready-to-go, just unzip and it will work. It also includes tools I made to ease the process of modding, as well as plenty of tutorials and code examples. I've also included the 1.56 source code for reference's sake.
Includes everything needed to mod Raven Shield! Features:
- Complete 1.6 SDK: the first ever setup to compile 1.6 code. Homemade by me after countless hours of work.
- UBI's 1.56 beta source code: I'd include the 1.6 source, but nobody has it Wink Despite some differences between versions, this source code is the single most valuable existing reference resource for coders.
- 5 homemade tools: makes creating new projects, compiling projects, etc, extremely simple to do. No more editing INI files; just run the program and enter your mod name.
- 11 coding tutorials: ranging in difficulty from beginner to advanced, these tutorials cover making multiplayer mods, single player mods, new weapons, server messages, adding jumping to the game, anti-cheating, weapon gadgets, new death messages, and more.
- Source code to two of my mods: the thermal scope on assault rifles mod and the flaming heads mod.
- Comes pre-set up! You don't need to make complicated folder setups, patch your game to an older patch level, modify INI files, and potentially screw up your game, like you had to with the old modding systems. This SDK is ready to go. Just unzip the folder wherever you like and start modding. Includes a Quick Start guide to help get you going.
- My Mod Unlocker tool so that you can use your newly created mods with 1.6 seamlessly, without overwriting essential core files.
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