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Critical Hour

8 posts in this topic

Ubi sent us the full chat dialog from the recent Critical Hour Chat, along with both images...

Q&A Rainbow Six Critical Hour

1) Can you give us more information about the storyline of Rainbow Six Critical Hour?

In this episode of Rainbow Six, John Clark is retiring. While packing his stuff, he remembers the best missions in Rainbow history and leave these missions as a training program and case study for future Rainbow recruits.

2) How is it linked to the rest of the Rainbow Six series?

It is linked to the rest of the series in the sense that we are using maps from the original Rainbow games. For the first time on consoles, the player will have the chance to play those, reworked with today’s technology

3) How many and what type of missions will the game contain?

There will be a total of 7 missions that come from the original Rainbow Six games (Rainbow Six, Rogue Spear and Urban Ops). We revamped and graphically improved those maps. You will be able to rediscover some of the greatest locations and relive some of the most dangerous Rainbow operations such as Razor Ice in England, Zero Gambit in Ukraine, Fire Walk in Idaho and Black Star in Brazil.

4) Will the game contain MP mode? And what kind of maps?

In terms of mode, we are offering a great diversity for the players. The Assassin mode offers a brand new type of team play. Each team has one of his members designated as a leader. The team must protect his leader while trying to kill the other team’s leader.  The Assassin gameplay will promote the elaboration of original strategies based on the class strengths: for example, the Combat Medic could heal the Leader and the Commando protect him while the Spec-Op and Engineer hunt down the opposing Leader.

We also wanted to add modes where you can just run and shoot. So we have two free-for-all modes. One is a last man standing and the other mode is a typical deathmatch where the winner is the one who gets the most kills.

In terms of map, we have 8 new maps in Critical Hour.

Another interesting point is the fact that a player can create up to 4 different characters using the same Xbox Online profile. The maximum level for each character is now 60.

5) What makes Critical Hour different from previous Rainbow Six games?

We introduced back the realism that made old Rainbow Six so successful; strong enemy A.I., intelligent teammates (they are there when needed), realist pace (no more run & gun) etc. In fact, we heard what the community said, and made a game that answered those questions and comments. This way, Critical Hour will be different from previous Rainbow Six on console, with a PC feel to it and corrected gameplay features.



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No problem ;)

Btw, 3 new screens can be viewed at xboxfront.de

Black Star:

Rainbow Six map aka Amazon

Silent Drum:

Rogue Spear map aka TV Station

Infinte Seven:

Urban Operations map aka Warehouse Discrict

Aztec Palace:

Urban Operations map aka Canals of Venice

Fire Walk:

Rainbow Six map aka Bio Lab

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Hmm, looks just like early Lockdown screens. Nice to see they are reusing old maps instead of putting forth any effort to make new maps. But then again, it doesn't really get any better than the classic R6 or RS maps

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I don't trust them that their bringing back the classic realsim of R6.

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