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May 20 2003, 03:56
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#1
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Recruit - 3rd Class ![]() Group: Members Posts: 22 Joined: 20-May 03 From: Illinois Member No.: 62 |
People from the INF (Infiltration) community are currently working on modding ironsights into Raven Shield.
http://www.teammuf.com/forum/showthread.ph...s=&threadid=977 Right now, they are in the testing stage. I hope Ubi releases modding tools becaue I'd really enjoy using the weapon's sights. Tell me what you think (or what you don't think.) -------------------- ![]() |
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May 20 2003, 04:04
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#2
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![]() Recruit - 2nd Class ![]() Group: Members Posts: 89 Joined: 20-May 03 From: St. Paul Minnesota USA Member No.: 63 |
haven't been able to check out the link yet - but I love the idea of iron sights in the game, will they pop up when you zoom without a scope attached? and will you be able to make reflex sight attachments?
CLARK -------------------- ![]() |
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May 20 2003, 04:09
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#3
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Recruit - 3rd Class ![]() Group: Members Posts: 22 Joined: 20-May 03 From: Illinois Member No.: 62 |
I'm part of the INF community, but I barely know anything about modding. So maybe you should ask them.
EDIT: Yes, when you hit the zoom key the sites of the weapon will be aligned with your eyesight. This post has been edited by Shaztric: May 20 2003, 04:10 -------------------- ![]() |
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May 20 2003, 04:26
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#4
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![]() Recruit - 2nd Class ![]() Group: Members Posts: 89 Joined: 20-May 03 From: St. Paul Minnesota USA Member No.: 63 |
OK - checked out the link, I noticed none of the iron sights line up right (I guess that will be fixed), and it sounds like you are hopeful to get the non-zoomed to be the normal weapon view (and then you could make the zoomed views in farther, I was thinking something more along the lines of Delta Force - BHD)
CLARK -------------------- ![]() |
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May 21 2003, 10:33
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#5
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Recruit - 2nd Class ![]() Group: Members Posts: 53 Joined: 17-May 03 Member No.: 37 |
I am loving those pistols sights! Nice work there guys.
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May 21 2003, 23:17
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#6
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Recruit - 3rd Class ![]() Group: Members Posts: 22 Joined: 20-May 03 From: Illinois Member No.: 62 |
Heheheh...I'm digging the M4 sights myself...
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May 22 2003, 21:56
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#7
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Reserve - 2nd Class ![]() ![]() Group: Members Posts: 311 Joined: 17-May 03 Member No.: 38 |
Yeah, the look really good. Sorta...weird...but definitely useable.
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May 23 2003, 13:12
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#8
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Recruit - 3rd Class ![]() Group: Members Posts: 28 Joined: 16-May 03 From: Space Coast, Florida Member No.: 17 |
Oh, I'd much rather have iron sights on a rifle that is SUPPOSED to have iron sights. Other than the MP issue, this is the one thing that annoys me about RVSH, and most FPS games for that matter:
Ok, we got a Colt .45 with no zoom in real life - therefore, let's put a default zoom of 1.5 on the handgun, and hmmmm, let's take this here M16 with iron sights, and put a default zoom of 1.5......... That just annoys me to no end! I'll be one among the masses waiting in line for this MOD. -------------------- |
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May 25 2003, 07:21
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#9
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![]() Reserve - 2nd Class ![]() ![]() Group: Members Posts: 317 Joined: 18-May 03 From: California Member No.: 47 |
Most deffinately this will find a way through my DSL modem and onto my hard drive.
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May 25 2003, 23:10
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#10
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Recruit - 3rd Class ![]() Group: Members Posts: 22 Joined: 20-May 03 From: Illinois Member No.: 62 |
QUOTE(Crimson @ May 25 2003, 07:21 ) Most deffinately this will find a way through my DSL modem and onto my hard drive. Same here. -------------------- ![]() |
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May 26 2003, 08:22
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#11
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Recruit - 3rd Class ![]() Group: Members Posts: 2 Joined: 17-May 03 Member No.: 42 |
Just so you know, our mod, Atlas Sentinel Will have Iron Sites, they will be an "advanced" form of Iron Sites, plus much much more.
-------------------- TC Mod for RvS: Atlas Sentinel
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May 26 2003, 21:14
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#12
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Recruit - 3rd Class ![]() Group: Members Posts: 22 Joined: 20-May 03 From: Illinois Member No.: 62 |
QUOTE(Kevin @ May 26 2003, 08:22 ) Just so you know, our mod, Atlas Sentinel Will have Iron Sites, they will be an "advanced" form of Iron Sites, plus much much more. OUR SAVIOR! -------------------- ![]() |
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May 26 2003, 21:17
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#13
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Reserve - 3rd Class ![]() ![]() Group: Members Posts: 204 Joined: 14-May 03 From: Scotland, UK Member No.: 6 |
I just thought I'd take the time to say that you've got a really stylish signature there Shaztric.
I might have to steal that idea. Heh, only kidding. -------------------- |
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May 26 2003, 22:48
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#14
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Recruit - 3rd Class ![]() Group: Members Posts: 22 Joined: 20-May 03 From: Illinois Member No.: 62 |
The power of PSP 7 and MSPaint.
This post has been edited by Shaztric: May 26 2003, 22:49 -------------------- ![]() |
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May 27 2003, 17:35
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#15
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![]() Recruit - 2nd Class ![]() Group: Members Posts: 89 Joined: 20-May 03 From: St. Paul Minnesota USA Member No.: 63 |
QUOTE Just so you know, our mod, Atlas Sentinel Will have Iron Sites, they will be an "advanced" form of Iron Sites, plus much much more. that sounds cool, will the missions be SP and MP?, and whats with the attachments on the pistol on the main page of your site? and back on topic, what exactly does "advanced iron sights" mean? (perhaps a reflex sight?) CLARK -------------------- ![]() |
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