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Heart Beat Sensors
Last update : July 2002 : T143

NEWSGROUP EXTRACT
RAVEN SHIELD

RAVEN SHIELD

The release of Raven Shield will see a dramatic change in the way that players will see the data gathered by the Heartbeat sensor. Previously where data has been displayed on the map allowing the player to see the location of enemies or hostages, the new HBS (Heart Beat Sensor) will provide "more realisic" (my quote not Ubi's) data to the player

The HBS device will change from the hand held scanner device to a visual device similar to a set of goggles, requiring the player too "look" through it and around their environment acquiring data. The visual representation of a Heart Beat will comprise of a pulsating circle. At the E3 show an in game demonstration of this, showed the player using the HBS much the same as a set of binoculars, and looking at the other members of his team seeing the pulsating circles eminating from their chests.

When the HBS is used through a wall all the player will see is the pulsating Circles, and the direction from the player. No distance, or readily visible indication of good guy/bad guy/hostages, so it should be a little more intense entering a room. During the demo, the demonstator did say that it was possible to "deduce" who the bad guys and the hostages were, but his reasoning behind this could bring additional problems for players who don't know the location of the other team members.

Bascially, if there are two heartbeats in a room, and one is slightly faster than the other then, it is logical to assume, that the faster heartbeat belongs to a person not trained, or comfortable with their situation i.e. a hostage/civilian. This obviously doesn't apply if there is only one heartbeat, and if there are lots, then good luck or patience will be required, and considering that we can assume that the players other team members will be as well trained then their Heart Beats may be harder to distingush from the bad guys

 

 

NEWSGROUP EXTRACT

 

(affidari) I don't expect anybody to have hard evidence, but is it possible that certain agencies use real heartbeat sensors??? (or similar recon devices)?

(Brian Upton of RedStorm) We _thought_ they were real when we were originally designing the game with Tom ... . Unfortunately the claims of the companies selling these devices have so far not been bourne out in independent tests. R6 was already out by the time this information got out and the HB sensors were too popular to cut from RS. In reality, HR teams do have a lot of intelligence about where their targets are in the building, but it's through combining inputs from a variety of sources: listening devices, motion sensors, small cameras, direct observation -- they just don't have a little hand-held device like the HB sensor.

(Chris L) There is a little device out on the market, that will detect thermal signatures of game (animal or human) being tracked for hunters. I seriously doubt, it'd work through concrete walls though. It's called the GF-Pro Game Finder and retails for $300 US. Closest thing I could find to a HBS, 1000 yards in open terrain, 150 yards in heavy brush.

(rufus) my local fire department was testing a device a while ago that allowed them to find people in buildings using thermal imagery

(Chris L) How would that work in a burning house? Body heat is quite a bit lower than flames, so?

(Day) Heh heh, very good point, Chris! ;)

(Sam) I am not an expert in thermal imaging devices but have used one that we refer to as a TIC (Themal Imaging Camera). The device is optimized for use in fires and to be used with breathing apparatus. In my experience, the TIC is extremely useful in a smoke filled environment to identify "hot spots." Within a reasonable range (I can't remember exactly what range but somewhere less than 20'), the shapes of people can be distinguished from other "hot spots." The TIC's display is a simple monochrome screen set to "white hot" (hot items appear white and cool items appear dark, with gradations of course).

(Brain Upton of Redstorm) When I was in grad school we were doing a lot of virtual reality and augmented reality experiments for the DOD. One of the techs they wanted to explore was a HUD for Navy firefighters. Apparently shipboard fires can be really nasty because the smoke in the confined compartments reduces visibility to absolute zero. The Navy wanted to project VR data on the inside of a fireman's breathing apparatus faceplate. The idea was that the fireman would see a wireframe of the compartment he was in superimposed over his view of the real world so he wouldn't get lost. Tracking data gathered from other sailors would be integrated so he could find them if they needed to be rescued. (The biggest problem with the system turned out to be position tracking. Ships are big hunks of metal which hoses GPS and traditional magnetic tracking. And optical and infrared schemes are screwed up by all the smoke and hot spots.)

(Sam) This is very interesting stuff. I have had the great "pleasure" of attending several Navy damage control courses and I can tell you from experience that when you enter a smoke filled compartment the visibility drops to exactly 2.3 cm (the distance from your eyeball to the visor of the BA). Getting around depends on : luck, feel, and a knowledge of the compartment. Finding your way out often depends on following the hose back out of the compartment. The visibility is so bad that determining the source of the fire is often difficult and this is why the Thermal Cameras are used to locate hot spots. The technology that you describe would be great for all the reasons that you have mentioned but the positional accuracy would have to be exceptionally good and the database of objects exceptionally large to generat a synthetic environment that would be useful (ever seen how cluttered the inside of a warship is?). Did you consider instead a synthetic imaging system based on some sort of echo ranging to generate the imagery required?

(Undertaker) The commercial name is the XLT lifeguard in the US i beleive the one Tom Clancy modelled it off anyways

 

further Reading
http://www.dklabs.com/products.html
http://www.ensco.com/MicroSearch/

July 2000


Copyright © 2001 Aggression.
Red Storm Entertainment, Inc. is a Ubi Soft Entertainment company. All Rights Reserved.
Tom Clancy's Rainbow Six is a trademark of Rubicon, Inc. under license to Ubi Soft Entertainment.
Ghost Recon is a trademark of Ubi Soft Entertainment.
Images used with permission. Coranto News.

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