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Rogue Spear Mods - DIY Weapons
By Berzerk Psycho

You need to get the plugin off RS CD. Explore the Cd and go into the plugins folder. Read the text file and it will tell u what to do. You got to make a folder in your PSP directory called plugins. Then paste the .8bi file into it. Open PSP and try to open rsb in the data/bitmap folder of RS. If it doesnt work, youwont be able to create them either.

Creating pics of guns. For each type of gun, you need to create the file pics of it. A .rsb, a _inv.rsb, and a _inv_lowres.rsb file. You need to make pic of your gun for each of these files. They have to be saved under the proper name and be the right pixel size or they wont work. You can find the right pixel size by opening up another pic of a gun and do view image info. Make sure your pic is the same size. Open .inv + .inv_lowres of other weapons for the pixel size.

  • Primary weapon = 237 X 73 pixels.
  • secondary weapon = 115 X 69 pixels.

Save all 3 in Data/Bitmap folder.

Go into RS editor and click "Tools", "Weapon Editor" Click new and type the name of your gun, put pw for primary or sw for secondary. Don't INCLUDE .wpn at the end, you can compare the statistics a gun that is already made.

  • Stopped and shuffle accuracy should be below should be under 1.00
  • Walk + Walk fast should be under 8.
  • The accuracy change + time should be low! These do not apply to a sniper!!! Make the accuracy higher refer to the Barrett Zoom 1 should be around 5 (10 if sniper)
  • Zoom should be around 10 or 20 depending on what the first one was.
  • Muzzle flash can be as much as u want!
  • The "Planning Bitmap" should be the .inv version of your weapon.
  • The inventory should be act_inv_rifle.bmp unless it is a secondary. Secondary = act_inv_secondary.
  • The model is whatever you want your gun to look like from 3rd person. Position of gun tip doesn't matter copy it from another gun.
  • The reticule type is easy, and the type of bullet doesn't matter unless u have a .50 cal, secondary or a shotgun. Snipers should have 50AE, secondary should have 9mm or .40AE.
  • The flags are what you want the gun to do. Probably include single, 3, and full auto. Don't make it silenced or it will get messed up.
  • Rounds are simple, rate of fire means higher=faster. Don't worry about shotgun spread.
  • You have to make sounds for each flag. Try all different sounds. Don't include an end shot.
  • Motion types for a primary = long arm, sub-machine gun, and long arm. For a secondary, change everything to pistol.

After all this, you are finally done with this part.

Primary.itm file - located in Data/kit. Before going in, go to properties then uncheck "Unread only" The gun should be called what you named it in the Rsedtor. . In your .wpn file, make sure the gun is named the same thing at the top. You will need to add your gun here with all the following things like this file. Also, at the top of the file, their is a total number of weapons, change whatever the # of weapons and add 1 more to it for every gun you make.

The .txt file is a description for the gun in the planning phase. I'll tell you how to make one later. Place this paragraph at the bottom. To make it easier copy the last gun (a shotgun) and change the info below.

  • Change the top number to one greater.
  • Put the name of the gun in parentheses.
  • The .bmp file is the pic used in the planning phase in kit selection.
  • Keep number of frames = to 1
  • The .wpn file must be the same as what u saved the gun as in RS editor
  • # of mags= however much u want to pack!
  • game type = 0 so u can use if in single+multi player
  • # of ammo types= however many you want to put ammo
  • file types= copy other ammos from other weapons in the primary.itm file and just paste them there. Make sure how ever many types u have is equal to the # of ammo types u put.

EXAMPLE AS FOLLOWS: // 25 "M76" "pw_LBm76.txt" // Description Filename "PWLBm76.bmp" // Picture Filename 1 // Number of Frames "pw_LBm76_rs.wpn" // Weapon Filename 5 // Number of Magazines 1 // Game Type (0=All, 1=SP, 2=MP) 2 // Number of Ammo Types "762x54(FMJ).amo" // Ammo Type Filename "762x54(JHP).amo" // Ammo Type Filename r6_string_table.txt

This is a pain to deal with so just make sure u don't include ST_EQP before the name of your gun in the primary .itm. .wpn file – located in the data/kit folder Open up the weapon file and at the top, change the ST_EQP_Barret to the NAME OF GUN the primary.itm .txt file – located in data/text/kit/english folder.

Create a new text document and name it the same as you did in the Rseditor. Be sure to include the pw_ at the beginning and .txt at the end. You see this in the planning phase of the game, when you click on the weapon. you can write whatever you want here, it can be serious or not. It doesn't matter. You should include the name, and a description of your gun.

Sept. 2000



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