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Skin Grafts
Report by : Jester

skingraft v1.0 | skingraft v1.1

If you have ever made skins for Rogue Spear, or even researched how to do it, then you know what a pain it is. Basically, you find the .CRP file for the model you want. If you open it with a hex editor, you can see what .RSB (bitmap) files are used to make up the skin of the model. You can then load up those .RSB files in PhotoShop (assuming you have the RS plug-in) or convert them with RSB<->BMP Converter, then either modify them or make entirely new images to replace them. Remember to save the new files as .RSB files or convert them from .BMP files.

Because of the way the .CRP files work, if you rename the files, the length of the filename must be exactly the same length as the original. So, if you change the file names, you go in with your handy-dandy hex editor (I use frhed, a Free Hex Editor), and change the .CRP file. Easy, right? Well, it's not actually very difficult, just time consuming. Well, thanks to a guy named Mike Schell, it's even easier. With the release of Skin Graft v1.00, he has set the RS modding community on its ear. Skin Graft v1.00 does all the grunt work for you. Simply choose the .CRP you want and it'll extract .BMP files for you. Convert them and it'll import them right back into your .CRP. That's it.

Using Skin Graft v1.00 It's quite simple, really. Mike has included a short (1.25 pages, printed) tutorial that walks you through the process, step by step. The tutorial isn't bad, if you have 1) a little knowledge of the basics of RS files (like .CRP and .RSB) not to mention an image editor, and 2) can ignore a couple minor, minor typos involving names of commands. But, hey, there are so few commands on the pull-down menus that you can figure out what he meant. After all, this guy has done what nobody else has. And, I'm very impressed that he included any help at all. Some people give you diddly for support/help when they write an editing tool like this.

1. Creating the Skins

Ok, I am going to create some custom textures for a new skin. First, I need to figure out which textures I need to edit.

  • Open up Skin Graft v1.00 and find the data\characters folder in RS. I chose to modify one of the team's skins, so I went into the team_camo folder and selected the Euro 1, Light skin (euro1_L_a.CRP). IMAGE
  • Double click on the .CRP you chose and, after a moment, you'll see a list of all the textures that it uses in the bottom right corner or the window. There's even a preview pane at the bottom left, so you can see what it looks like. IMAGE
  • Next, click on the File menu and "Export CRP textures as BMP's". Save them where you want and start editing. For my sample skin, I simply modified the Euro 1, Light camouflage so that it's made up of bright greens and added my personal armpatch to it. For your first test, do something simple like that or just add some graffiti to the skin, or something.

2. Inserting the Skins

  • The next step is to put the .BMP files we modified back into the .CRP we extracted them from. I Open up Skin Graft v1.00 again and open the data\characters\team_camo folder. The same textures that were there before are there again.
  • Now, I check the "Include SKL" checkbox and ensure that the "Include RSB's" box is checked.
  • Now, I open up the folder I saved my images in. Note that I already made a "mod" folder for the images, just to make it easier (structure should be: mods\characters\team_camo). IMAGE
  • This is the most time-consuming part of the whole operation. To insert the textures, you:

    1. Find the texture in the texture list that you are going to replace and click on it so it's highlighted.
    2. In the file list, find the texture you want to replace it with. Click this as well, so it's highlighted.
    3. Right click on either list and select "Replace texture". (If you are replacing multiple textures of the same name (i.e. all the chest textures, with a chest texture of your own), select the "Replace all" option from the menu instead.)
    4. When you've replaced all the textures you need to, select "Write to new CRP" from the File menu. NOTE: If you choose "Write to current CRP" you will modify it in RS, itself. Use the mods folder, instead and put your new CRP there.


    3. Looking at our new skins

Start UO and go to "Options" in the main menu, then "Mods" in the Options menu. Activate your mod and go play. Select our new uniform, or if you follow Mike's tutorial, you can change the tango skins for the first mission. Either way, go look at your handy-work. Here's mine : IMAGE

If you have any questions or problems, feel free to email me at: jesters_world@hotmail.com

Jester 12 Sept. 2000
"One need not destroy one's enemy. One need only destroy his willingness to engage." - Sun Tzu



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