Aggression
: Had you heard of the Rainbow-Six series
of games prior to Red Storm contact?
Mr
Levatino : I am very, very, familiar
with the R6 series and have had the game
since the start. I happened to have sent
an email to RSE on another issue which I
am not at liberty to discuss right now.
They thought it would be good, in light
of my experience, if I met with the guys
from Magic
Lantern who were developing the
COE Training Disc.
I had an initial meeting with Paul Schuytema
and John Fowler during the week of E3 in
Los Angeles. We all hit it off right away...my
first interview scene was shot poolside
in Marina Del Rey while a bevy of Virgin
Atlantic stewardesses were frolicking in
the water...quite distracting!
Aggression
: So I can imagine; it cant have been easy
with a pesky interviewer distracting you.
Have you read any Tom Clancy Novels, or
any CT novels? Who is your favourite author?
Mr Levatino
: Uh, Clancy is my favorite (or favourite)
of course! I have read all of his books.
I am also partial to Stephen
Hunter.
Aggression
: How long did your COE involvement take?
Was the filming complete in one day or over
a period of weeks?
Mr
Levatino : I started with them
in March 2000. Lots of email on ideas, concepts,
logistics, and research. The weapons filming
was done in one day. I have to say that
I personally am issued, by way of my Special
Operations duties several weapons (HK MP5/40,
M-16, M-14, custom 7.62 rifle) and have
access to a host of other weapons, however,
as a consultant I make sure to never mix
my business with my real job. To do so would
be considered a "conflict of interest."
Therefore, all the weapons you see, I obtained
through "other sources."
Aggression
: Are there any parts of your involvement
you are not happy with, scenes you would
like to shoot again?
Mr
Levatino : I guess I should ask
you that. I tend to be a bit of a perfectionist,
but I was not really allowed any second
takes. I think they did a good job of editing.
If you see any scenes with voice-over while
I was shooting it had to do with a sound
problem. I can tell you that you did not
see even half of the weapons that I did
demonstrations with. This was due to the
amount of available disc space even though
bink format does a good job of compression.
Weapons you did not see, but that we have
footage for are:
- HK
USP .40
- M-14
- HK
G36K
-
HK UMP .45
- HK
M21E belt-fed
- M60
belt-fed
- HK
53
- Benelli
.12 guage, and others.
If
they could have given me another week I
could have had a PSG-1, M249, and an Enfield.
I think the only way for you to see those
is to convince Red Storm to do a sequel.
I would get into some live-fire entry, sniping,
explosive demolitions, and maybe a frag
grenade or two.
Now
I have a question for you....did you find
the out-take videos
hidden on the disc?
Aggression
: No, and neither has any other gamer -
or it would be all over the R6 community.
You wouldn't like to give us a heads-up
on that would you?
Mr
Levatino : Ha. Now it wouldn't
be any fun if we gave away all the secrets.
I think it is enough of a hint that I even
mentioned that there are out-takes on the
disc.[1] I will make you a deal...if no
one can find it by Christmas I might consider
telling you how to find it. When you do,
you will see an interview of me poolside...becoming
very distracted by those VAA stews.
Aggression
: Well thats got to be worth searching
for - I'll put our best sniffer on it!
Which of the series have you played, and
to what degree?
Mr Levatino
: I played the original R6, Rogue Spear,
Urban Ops, and Covert Ops..all of them.
I have quite a few mods, maps, and additional
missions...my computer is quite full in
this regard. I have done all the missions
at all difficulty levels.
Aggression
: Were you impressed with the level of detail
in the games? Which aspects impressed you
most and least?
Mr
Levatino : Yes, I am quite impressed
with the level of detail. I am actively
involved in "training simulation" which
is how I kind of got involved with Red Storm,
although I don't want to elaborate any further
on any other projects. The LOD is the best;
Delta Force cannot even compare...sorry
Novalogic, although their game engine handles
large amounts of real estate reasonably
well. The aspect that impressed me the most
was the multi-player Internet capabilities.
I think it is a very stable platform and
reasonably reliable game-play. The least
impressive...can't think of anything. I
think this is the game by which all others
will be measured.
Aggression
: How "realistic" is the Rainbow Six series
compared to real-life CT tactics, missions,
equipment and such?
Mr
Levatino : As compared to real-life,
simulated bullets do not hurt as much. I
have had friends killed in action and training
accidents more than I would care discuss.
Just a few weeks ago in a live-fire kill
house that I use a trainer fell off the
catwalk and landed on his head, killing
him.
I
got a compression fracture in my neck jumping
off a 10' wall on a call-out, and have had
3 operations on my wrist from going over
a wall...for obvious reasons I now try and
go around walls. There is so much risk-taking
in R6 because you will live to play again.
Everyone
seem to hate "campers," but camping is more
like real-life. If you are patient, and
the other guy is not, he will get sloppy
and rush in, other than in a planned hostage
rescue that is suicide. RSE has done an
excellent job with the realism and I think
that for a game it has done something that
no other game of this genre has captured.
Of course, in real life we do not have Kit
Restrictions and you could carry more gear.
Heart
Beat sensors are not "yet" operational...about
the smallest units even close to that technology
are about the size of a bathtub. All I can
say is that 3 companies have demonstrated
prototypes of a crude HBS that can detect
a HB on the other side of a wall - a very
short distance. These prototypes exist in
demonstration models only and were shown
to governmental entities in an attempt to
secure funding for further development.
Although not an HBS, I have used a radar
system contained in a briefcase that can
determine the location of an object on the
otherside of a concrete wall. If you know
what is supposed to be on the other side,
i.e. the layout of the room, the presence
of a solid object detected where you know
no object is supposed to be can be some
very useful information.
Without
boring you to death about the history of
military training simulator technology,
which I know a great deal, I can tell you
that governments have spent untold millions
of dollars trying to make simulators that
will do what your little copy of R6 does
right now. The mission planning screen is
unique and could actually be used to train
personnel on tactical command and planning
operations. The people I work with are not
gamers, but those who I have shown it to
are amazed how realistic it is.
Aggression
: Do you feel the weapons are well portrayed?
Mr
Levatino : Everything is a compromise,
because it is a game. In real-life there
is no reticule blooming. An M249 SAW is
actually more controllable than is portrayed,
but you have to give it a penalty otherwise
everyone would carry it because it has 100
round capacity. It is difficult to do any
real ballistic testing, but I think RSE
did a good job.
Aggression
: Which titles have you played online?
Mr
Levatino : I played all the above
listed R6 titles. My other passion is Microsoft
Combat Flight Simulator. I am on The Zone
quite frequently, but keep my Zone Name
a secret for obvious reasons. My partner
and I are a Clan of 2, and I like it that
way.
Aggression
: At Aggression one of the favourite games
is called Killhouse Ten where two operatives
go head to head in the Killhouse playing
rapid games until one player has won 10
games. Which primary and secondary weapon
from R6 would you select for such an encounter?
Mr
Levatino : Sounds like fun. If
it is that fast, I would use the PDW and
the Beretta 92 and go for head shots. After
the PDW depletes do not reload, but go for
the Beretta.
Aggression
: I remember seeing a tape of an SAS operative
switching from primary to pistol in the
killhouse in a stoppage training situation,
the speed at which the primary was swung
to the side and the pistol brought up to
aim was awesome.
Mr
Levatino : That is the standard
procedure. You can rarely reload your primary
weapon faster than you can deploy your sidearm.
We train that if for whatever reason if
your primary weapon has a "stoppage" you
press the trigger one more time, and if
that fails to work you let your primary
"hang" and go for your handgun. Your primary
can stop for any number of reasons from
an ammunition malfunction, bad ammunition,
a double feed, damaged magazine, a magazine
was bumped and fell out, to a stove-pipe
jam. There is never time to diagnose the
stoppage..you just draw your handgun and
finish the job. When there is time, you
move to cover and perform an "Immediate
Action Drill." The procedure for this is
quite different from weapon to weapon.
Aggression
: Some Aggression members are keen snipers.
How do you rate the representation of sniper
weapons in R6?
Mr Levatino
: I think they are under-represented a bit,
but they are still adequate. I would have
liked to have seen a Remington action-based
weapon in the selection.
Aggression
: COE Jungle map is taylor made for sniping
missions - which rifle would you select
for such a mission?
Mr
Levatino : If there is no crossing
allowed, I like the Barrett for long distance.
I would make sure I keep an Observer by
my side with an Assault Rifle to cover me.
Aggression
: Finally, is there any truth in the rumour
that the real reason Greg Stelmack (Quality
Assurance COE) has left Red Storm is because
he misspelled your name on all COE documentation,
and has went into hiding awaiting a New
Identity?
Mr Levatino
: Ha Ha...Well, no that rumor is not true,
but if he re-surfaces, please tell me where
he is at! Oh, by the way if it was true
you would have to worry too....look at your
paragraph #3.."Tony Levantino talks through
the use of pistols...." You could run...but
you would only die tired.
Aggression
: Ahhhh - point taken, amendment made.
Mr Levatino
: Finally, would you be agreeable to perhaps
playing a challenge game of RS sometime?
Mr
Levatino : I would play one of
your members - my schedule allowing. [2]
Aggression
: Excellent, I will look forward to that!
Once again, thank you for sharing your fascinating
experiences and knowledge.
[1] Update
: You can find the out-takes by browsing
the COE Training CD to D:\Videos\outtakes.bik
You will need Bink and Smacker to watch
the clips in this manner.
[2] Update
: I was lucky enough to play Urban Operations
with Mr Levatino a few times after the interview,
but I didn't go alone, Daywanderer came
as my backup. And yes, I did need backup!