Berzerk_Psyc0
(Superior Modding
Tendancies) ICQ: 84463405
This
Tutorial Requires Basic Map Making Knowledge
Step1 Selecting A Map And
Making A New Mission
Open the UOeditor
and choose a map you would like to make your
mission on. Give your mission a name, a skybox,
and setup base pairs and your spawn points.
Step2 Placing MSOs
Go to the MISSION
OBJECT section. You’ll need to
place a landmine (or any other explosive item)
on the ground somewhere, I picked landmine.mso.
Name it M1.
Now place any other item you want for the
switch, I will use videopanel.mso. Name
it S1. In the TYPE dropdown box
select "switch"
.
For the landmine leave the TYPE as "none".
Hide the videopanel.mso in a wall somewhere
so that it can not be accessed.
Step3 Making The Touchplate
Go to
the TOUCHPLATE
section. Make a new touchplate and name it
MP1. In
the check box section click PRESSURE
TRIGGER, there should now be a
check mark in the box.

Now in 3D mode with
MP1 still selected double-click in the spot
of your mine. A white box should appear.

This will be the
area sensitive to motion. You can make the
box wider, taller, shorter, or skinnier with
the square tool selected and using the X,
Y, Z buttons. Then you must drag the mouse
for it to change shape.
Now at the bottom
of the TOUCHPLATE section select "trigger
objects". Scroll down the list, highlight
S1, and select OK.

Step4 Setting Up Dependants
Now open the MISSION
OBJECT section. Highlight the S1
in the Mission Objectives box. Now click on
the "Edit Dependants".
Highlight
M1 in the Mission Objectives section
in the top left corner of the MISSION OBJECTIVES
DEPENDANTS pop-up box. Click on "OK" after
you do this

Step5 Tips
- I recommend that
if you use the landmines then you should
flip/turn them upside-down
so that they are not visible on the map.
In play they will still appear on radar
as green dots but this makes the player
less suspecting.
- You can use explosive
barrels (50galdrum_bomb.mso)
and it’s fun if you set these to the side
of doors so when the player opens the door
the barrel explodes.
- Any MSO can be
used as the switch for the explosive, you
just need to make the TYPE setting of the
mission object to "switch".
- Have fun with
this, motion sensitive explosives can cause
lots of havoc and excitement in your maps.