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Screen Resolutions

When setting up your Graphic Options in Rogue Spear one of the fundamental decisions is the screen resolution to run the game at.

This report shall identify the considerations to be taken into account, and the pros and cons of each resolution.

VIEWABLE AREA


1024X768

640X480

As the two Screen captures above show, whether you run in hi-res or low-res the actual viewable area is the same. Although the perspective is slightly different, the scene is presented in the same way on both resolutions.

INFORMATION WINDOWS

What does differ on the screen are the information windows. There is a clear advantage in playing with low resolution as the map window in particular is almost twice the size, and far easier to read. In the lower resolution it is possible to view more of the map, in higher detail.

IMAGE QUALITY (CLOSE)


1024X768

640X480

The two reasons gamers select a high resolution for gaming are probably

  • improved quality of graphics
  • "I have a huge monitor and a superb graphic card"

If you have a monster PC there is of course no reason not to run at the highest resolution possible, however these pictures show that there is not the big difference in graphic quality you might expect. In fact you have to stare very hard to see any difference at all. Looking at the white areas of the visible shoulder you can just see that the higher resolution is smoother than the jaggy lower resolution. The difference would be impossible to notice during gameplay.

What these images prove is that lower spec. machines can safely reduce the resolution, without sacrificing image quality.

IMAGE QUALITY (DISTANCE)

This is where we get down to business. We have seen that at close range there is virtually nothing to separate high and low resolutions - what about the image display when the target is at assault rifle, or even sniping distance. The following set of images were all taken at the airport map with the target at the opposite end of the map, sighted through a HK PSG-1

For each state of zoom on the HK PSG-1 you can see what image would be available for each of the 4 resolutions. The advantage of higher resolutions is now apparent; at higher resolutions it is possible to achieve a far better target area. Resolutions above 1024 showed no further benefit.

 

320x240
640x480
1024x768
No Zoom
Zoomx1
Zoomx2

CONCLUSIONS

  • Resolution does not impact upon the viewable area
  • Information screens are easier read at lower resolutions
  • Image quality at close quarters is only marginally improved with higher resolutions
  • Image quality at distance is vastly improved with higher resolutions, up to 1024x768

Jan 2001.



  Copyright © 2001 Aggression.
Red Storm Entertainment, Inc. is a Ubi Soft Entertainment company. All Rights Reserved.
Tom Clancy's Rainbow Six is a trademark of Rubicon, Inc. under license to Ubi Soft Entertainment.
Images used with permission.


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