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THE THIRD PERSON
by Daywanderer

Third person view mode is activated by default with the F1 key during normal play. Some people play exclusively with this on, others never use it. Some call it cheating, and restrict the use of it (only possible in UO & COE). I’ve found it to be quite useful, if used properly.

First off, I don’t consider it a cheat. It does provide you with an edge, by giving you the opportunity to spot the enemy without any risk of being spotted yourself. But that’s just about all it does. Using the third person view will also make it more or less impossible for you to return fire if engaged by hostiles (unless you play with it on alot). There’s also the chance of being caught off-guard. One example of this is the Killhouse Two-Story map. While using third person to take a peek at the roof top, there have been occasions where I’ve seen an opponent rush down the stairs I’m standing on. If this happens you’ll have to return to first person, but not only will the enemy already have seen you, by the time you figure out what way you’re looking, he’ll also have his firearm in your face with a finger on the trigger. With some training, and a fast reaction, you might be able to get out of a situation like this alive, although the odds are slim if the opponent is already just a few metres away from the stairs while you start using the third person view.

Alright, so how do you use the third person view? Well, the first step is to walk up to a wall near a corner, roof, or any other place you might want to see over, past, behind, etc. Now press F1 to enter Third Person view and carefully move the mouse until you acquire a satisfactory visual of the area you wanted to see.



Player 2
Normal View

Player 1
Normal View

Player 1
Third Person View reveals
Player 2 around corner

 

Congratulations – you should now be able to spot the enemy, without revealing your own position. This is useful in a number of situations. On sniper maps (such as RW’s excellent Target NPP or default maps such as 747 and Bunkers), this is useful for locating the opposing snipers without sticking your head out, in which case you might very likely end up with a .50 calibre hole in your noggin. On smaller maps, Killhouse Two-Story, Chalet, and such, you can watch as an enemy runs by, and then sneak up on him, or wait for him until he clears the corner you’re hiding behind.

Note that on larger maps where long-range engagements occur, a high screen resolution will definitely be helpful. Playing on 640x480 will work, but don’t expect to see much more than half a dozen pixels representing your enemy. 800x600 must be said to be a minimum, although I recommend cranking it up to the maximum on pure sniper maps (RW’s ‘Target’ series), if you’ve got the system for it. Here it can be quite important being able to see which way the opponent is currently looking, so that you don’t ruin everything be finding him in third person view mode, only to stand right up into his reticule.

Good luck using the third person view mode to your advantage. It took me quite a while before I figured this out actually, and it didn’t improve my performance too much. However, why take unnecessary chances and peek, when you can view the unknown area without jeopardising yourself?

Player 1
does not suspect the impending aggression
Player 2
Normal view
Player 2
Switches to third person and proceeds to despatch Player 1

 

Aggression comment

I agree that using the third person is not cheating, by virtue of the fact it is a feature built into Rogue Spear by Redstorm. Using every aspect and feature of a game should not be classed as cheating.

However it is what may be called "ungentlemanly conduct", and some may say it is counter to the realism Rogue Spear strives to attain. Daywanderer would (and did) counter this point by saying that all the Third Person offers is no more than a handy spy mirror.

The fact that The Third Person is an option that can be switched off by the game host in multiplayer games shows the strength of feeling on the subject. I would advise trying it, so as to be aware of its pros and cons, but, much like HBS - do not rely upon it.

 

 



  Copyright © 2001 Aggression.
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Images used with permission.


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