Introduction
by Rocky
When Joe Schmoe and
Ravenmouth represented AGR-S.com at ECTS a few weeks
ago, they harboured high expectations for what they
were about to see. With slots booked with Ubi Soft
they could not wait to see how Raven Shield was
looking. Joe Schmoe had already played Raven Shield
at an advance Raven
Shield LAN we both attended earlier in the year,
and was keen to see how the game was shaping up
after a few more weeks development. For Ravenmouth
this was to be his first look at Raven Shield.
Little did they know
that they were about to be served the most exclusive
of Raven Shield previews, playing a brand new version
that no other publisher got their hands on - and
it took their breath away.....
Early Disappointments
My attendance to
ECTS this year was something I was looking forward
to. I had an appointment to speak to the people
at Ubi, and I was going to see all kinds of cool
games and stuff. Then, just a few days before the
event, two occurances shook my expectation. The
first was the announcement that Raven Shield's release
was to be put back from late October to February
(when I'd be away Snowboarding). Obviously, this
just wasn't what I wanted to hear. I'd hoped to
be one of the first people playing the game; now
I had to face the possibility that I might be a
month behind everyone else in the playing!
The second happening
was even more of an annoyance. Apparently, the version
of Raven Shield on show at the Ubi stand was the
same one that had been at E3, and indeed, the same
pre Beta version that myself and Rocky had played
about with a few months ago. This wasn't what
I wanted to hear. I wanted to see new stuff, see
the progress made and drool...it sounded as if that
wasn't going to happen.
Arrival
I turned up at Earls Court, and
headed in. The heady mix of a Saturday morning and
a load of bright lights and sounds meant that I
had one priority first of all...I grabbed a coffee
and a cigarette and prepared myself for my meeting.
That done, I headed off to see the sights. Hooking
up with Raven from team DRAG on the way (who I'd
been drinking with the night before), I ambled toward
Ubi's stand. It certainly was one of the more impressive
stands of the event, with terminals showing off
Rayman, XII, Splinter Cell and GR's hotly tipped
Xbox version (they also had free lollipops). However,
at the terminal set out for Raven Shield, I was
greeted by a blank screen - this was not what I
wanted to see! For a moment, panic set in, and in
my haste I nearly fled. But I didn't.
I was greeted by Manab Roy from
Ubisoft's UK branch, who seemed in a rather chipper
mood...something didn't add up. He knew I was going
to ask about Raven Shield, so why was he so cheerful...was
he planning to kill me perhaps? We sat down, and
with a smile he said that he had something new to
show us. Something that wasn't on display here,
and that they'd only been able to setup for today,
late in the event. Indicating a private room, he
suggested we should enter. That was it, I was convinced
he was going to kill us. Obviously a ninja death
squad awaited myself and Raven. Hah! I wasn't worried!
I myself was once a ninja too, and Raven had the
look of an ex green beret on the edge, I felt sure
we'd prevail. The room had a computer in it. This
totally threw me...where was the death squad? There
wasn't one. Just a computer. A computer with a new
and up to date version of Raven Shield on it!
Exclusive Preview
The development team obviously
haven't been standing still in the months since
E3. In fact, it looks like they've all been working
their socks off. Manab (who seems as excited about
Raven Shield as me) was eager to be able to show
off the new stuff...and there was a lot to show.
The kit selection and briefing
splash pages look great, and the sounds have now
been added in. The bleep you get when you select
an option will be familiar to anyone who's played
an R6 game before. The uniforms were much improved
and look amazing now, with the camo options looking
very sweet indeed, and as we'd all hoped they do
indeed look even better than those in GR.
Then we were in game. A new map
was there for us to look at, based in an Oil Refinery.
The map looked very impressive. Dark, noisy, and
claustrophobic with gangways, walkways and open
stairwells everywhere...this map looks like it'll
be great for MP, with teams sweating it out in the
maze of pipes...classic R6 stuff! It's once you're
in game that you really see where the progress has
been made. All the characters look great, their
movements and animations have been polished, and
the gun models have also been sharpened up. The
M249 in particular looks amazing. Just seeing one
of your teammates carrying it is enough to throw
you into John Rambo mood. Shadows and lightsourcing
have been worked on, to impressive effect, and the
First person gun models are without doubt some of
the nicest I've seen. Granted, they were impressive
before...some of them look even better now.
Then, Manab switched on the sniper's
thermal vision. WOW! This wasn't the thermal vision
I'd seen last time...this was totally new!!!! Instead
of the more thermograph type red, white, orange
view that seems to turn up on every computer game
with a thermal sight, I was greeted by something
that looked as if it had been taken with an actual
thermal camera. The image was grainy, monochrome
and looked great! I was surprised and pleased...if
improvements like this were the reason for the delay
in release, then perhaps it isn't such a big deal
after all.
Hands On
Finally, I was let loose on the
game myself. This was what I'd waited for! Checking
the equipment slots before heading off, I found
all the old favourites were there: standalone HBS
sensors, breaching charges, claymores and HBS pucks
all made welcome appearances, and kitting up, off
I went. Up close, I noticed a couple of extra touches
that I hadn't seen before. The ambient sounds have
been improved and added to; you'll hear clicks,
rustles and whatnot as you switch to different weapons,
activate kit items and pull the pins on your grenades.
The HBS sensor now pings with the heartbeats you
see, and such was the level of detail, you could
read the writing on the grenades your teammates
carry. Happily running around the map, I was able
to blow a door off it's hinges with a well placed
frag grenade, and was even more surprised when a
door subjected to a few blasts from a shotgun swung
back on it's hinges - it's these tweaks that really
do convince that the developers are going all out
to make Raven Shield a true classic.
A lot of people have asked about
tactical reloading and whether you'll keep the round
in the chamber. I now know the answer. It's yes.
Pausing for a breath in between firefights; I reloaded;
and was surprised to see my G36k with an ammo count
of 31 (oh, and the '36 is indeed a lovely firearm;
I may even switch from the m14 to this baby).
The other thing people seem to
have talked about a lot of late are the flashbang
grenades. The retina burn affect, and the ear ringing
sensation are still there, and in my opinion one
of the most noteworthy parts of the game. However,
even I had a surprise when throwing a flashbang
up onto a gantry above me. There was a bang, and
a strobe of white light from above, and as I moved,
heard a scream - the Tango I'd just blinded covered
his face with one arm, and opened up randomly with
his firearm, firing blindly on full auto. Just another
example of how tightly they've tuned the AI on this
game, everyone I encountered seemed to react differently...sadly,
the blind tango got off a couple of lucky shots,
and my team were gone. Damnit!
Conclusion
I sat there smiling. This game
is going to be worth the wait...the steps forward
that are being made by the team leave me in no doubt
that Raven Shield is going to be a worthy successor
to Rainbow 6, and I can't think of one reason why
this might disapoint. The only downside to this
game is that it isn't released yet...but when it
does appear in the shops, I'll be near the front
of the queue.
JoeSchmoe
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